Struct svg::node::element::MotionPath
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[src]
pub struct MotionPath { /* fields omitted */ }An [mpath][1] element.
[1]: https://www.w3.org/TR/SVG/animate.html#MPathElement
Methods
impl MotionPath[src]
impl MotionPathimpl MotionPath[src]
impl MotionPathpub fn add<T>(self, node: T) -> Self where
T: Node, [src]
pub fn add<T>(self, node: T) -> Self where
T: Node, Append a node.
pub fn set<T, U>(self, name: T, value: U) -> Self where
T: Into<String>,
U: Into<Value>, [src]
pub fn set<T, U>(self, name: T, value: U) -> Self where
T: Into<String>,
U: Into<Value>, Assign an attribute.
Trait Implementations
impl Clone for MotionPath[src]
impl Clone for MotionPathfn clone(&self) -> MotionPath[src]
fn clone(&self) -> MotionPathReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for MotionPath[src]
impl Debug for MotionPathfn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
fn fmt(&self, __arg_0: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Node for MotionPath[src]
impl Node for MotionPathfn append<T>(&mut self, node: T) where
T: Node, [src]
fn append<T>(&mut self, node: T) where
T: Node, Append a child node.
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>, [src]
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>, Assign an attribute.
impl Display for MotionPath[src]
impl Display for MotionPathAuto Trait Implementations
impl !Send for MotionPath
impl !Send for MotionPathimpl !Sync for MotionPath
impl !Sync for MotionPath