Struct svg::node::element::AnimateTransform
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[src]
pub struct AnimateTransform { /* fields omitted */ }An [animateTransform][1] element.
[1]: https://www.w3.org/TR/SVG/animate.html#AnimateTransformElement
Methods
impl AnimateTransform[src]
impl AnimateTransformimpl AnimateTransform[src]
impl AnimateTransformpub fn add<T>(self, node: T) -> Self where
T: Node, [src]
pub fn add<T>(self, node: T) -> Self where
T: Node, Append a node.
pub fn set<T, U>(self, name: T, value: U) -> Self where
T: Into<String>,
U: Into<Value>, [src]
pub fn set<T, U>(self, name: T, value: U) -> Self where
T: Into<String>,
U: Into<Value>, Assign an attribute.
Trait Implementations
impl Clone for AnimateTransform[src]
impl Clone for AnimateTransformfn clone(&self) -> AnimateTransform[src]
fn clone(&self) -> AnimateTransformReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for AnimateTransform[src]
impl Debug for AnimateTransformfn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
fn fmt(&self, __arg_0: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Node for AnimateTransform[src]
impl Node for AnimateTransformfn append<T>(&mut self, node: T) where
T: Node, [src]
fn append<T>(&mut self, node: T) where
T: Node, Append a child node.
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>, [src]
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>, Assign an attribute.
impl Display for AnimateTransform[src]
impl Display for AnimateTransformAuto Trait Implementations
impl !Send for AnimateTransform
impl !Send for AnimateTransformimpl !Sync for AnimateTransform
impl !Sync for AnimateTransform