Struct svg::node::element::AnimateMotion
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[src]
pub struct AnimateMotion { /* fields omitted */ }An [animateMotion][1] element.
[1]: https://www.w3.org/TR/SVG/animate.html#AnimateMotionElement
Methods
impl AnimateMotion[src]
impl AnimateMotionimpl AnimateMotion[src]
impl AnimateMotionpub fn add<T>(self, node: T) -> Self where
T: Node, [src]
pub fn add<T>(self, node: T) -> Self where
T: Node, Append a node.
pub fn set<T, U>(self, name: T, value: U) -> Self where
T: Into<String>,
U: Into<Value>, [src]
pub fn set<T, U>(self, name: T, value: U) -> Self where
T: Into<String>,
U: Into<Value>, Assign an attribute.
Trait Implementations
impl Clone for AnimateMotion[src]
impl Clone for AnimateMotionfn clone(&self) -> AnimateMotion[src]
fn clone(&self) -> AnimateMotionReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for AnimateMotion[src]
impl Debug for AnimateMotionfn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
fn fmt(&self, __arg_0: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Node for AnimateMotion[src]
impl Node for AnimateMotionfn append<T>(&mut self, node: T) where
T: Node, [src]
fn append<T>(&mut self, node: T) where
T: Node, Append a child node.
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>, [src]
fn assign<T, U>(&mut self, name: T, value: U) where
T: Into<String>,
U: Into<Value>, Assign an attribute.
impl Display for AnimateMotion[src]
impl Display for AnimateMotionAuto Trait Implementations
impl !Send for AnimateMotion
impl !Send for AnimateMotionimpl !Sync for AnimateMotion
impl !Sync for AnimateMotion