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use std::rc::Rc;
use canvas::Box as Bx;
use canvas::*;
use shape::Shape;
use style::Style;
pub type Rendering = Vec<(Shape, Style)>;
pub fn blank() -> Rc<impl Fn(&Bx) -> Rendering> {
Rc::new(|_bx: &Bx| {
Vec::new()
})
}
pub fn turn<Picture>(picture: Rc<Picture>) -> Rc<impl Fn(&Bx) -> Rendering>
where Picture: Fn(&Bx) -> Rendering{
let p = picture.clone();
Rc::new(move |bx: &Bx| {
let turned_box = turn_box(&bx);
p(&turned_box)
})
}
pub fn flip<Picture>(picture: Rc<Picture>) -> Rc<impl Fn(&Bx) -> Rendering>
where Picture: Fn(&Bx) -> Rendering{
let p = picture.clone();
Rc::new(move |bx: &Bx| {
let flipped_box = flip_box(&bx);
p(&flipped_box)
})
}
pub fn toss<Picture>(picture: Rc<Picture>) -> Rc<impl Fn(&Bx) -> Rendering>
where Picture: Fn(&Bx) -> Rendering{
let p = picture.clone();
Rc::new(move |bx: &Bx| {
let tossed_box = toss_box(&bx);
p(&tossed_box)
})
}
pub fn above_ratio<P, Q>(picture_p: Rc<P>, picture_q: Rc<Q>, m: u8, n: u8) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering {
let p = picture_p.clone();
let q = picture_q.clone();
Rc::new(move |bx: &Bx| {
let factor = m as f64 / ((m + n) as f64);
let (top, bottom) = split_box_horizontally(factor, &bx);
let mut result = vec!();
result.extend(p(&top));
result.extend(q(&bottom));
result
})
}
pub fn above<P, Q>(p: Rc<P>, q: Rc<Q>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering {
above_ratio(p, q, 1, 1)
}
pub fn beside_ratio<P, Q>(picture_p: Rc<P>, picture_q: Rc<Q>, m: u8, n: u8) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering {
let p = picture_p.clone();
let q = picture_q.clone();
Rc::new(move |bx: &Bx| {
let factor = m as f64 / ((m + n) as f64);
let (left, right) = split_box_vertically(factor, &bx);
let mut result = vec!();
result.extend(p(&left));
result.extend(q(&right));
result
})
}
pub fn beside<P, Q>(p: Rc<P>, q: Rc<Q>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering {
beside_ratio(p, q, 1, 1)
}
pub fn quartet<P, Q, R, S>(nw: Rc<P>, ne: Rc<Q>, sw: Rc<R>, se: Rc<S>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering, R: Fn(&Bx) -> Rendering, S: Fn(&Bx) -> Rendering {
above(beside(nw, ne), beside(sw, se))
}
pub fn nonet<P, Q, R, S, T, U, V, W, X>(
nw: Rc<P>, nm: Rc<Q>, ne: Rc<R>,
mw: Rc<S>, mm: Rc<T>, me: Rc<U>,
sw: Rc<V>, sm: Rc<W>, se: Rc<X>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering, R: Fn(&Bx) -> Rendering,
S: Fn(&Bx) -> Rendering, T: Fn(&Bx) -> Rendering, U: Fn(&Bx) -> Rendering,
V: Fn(&Bx) -> Rendering, W: Fn(&Bx) -> Rendering, X: Fn(&Bx) -> Rendering {
column(
row(nw, nm, ne),
row(mw, mm, me),
row(sw, sm, se)
)
}
fn column<P, Q, R>(n: Rc<P>, m: Rc<Q>, s: Rc<R>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering, R: Fn(&Bx) -> Rendering {
above_ratio(n, above(m, s), 1, 2)
}
fn row<P, Q, R>(w: Rc<P>, m: Rc<Q>, e: Rc<R>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering, R: Fn(&Bx) -> Rendering {
beside_ratio(w, beside(m, e), 1, 2)
}
pub fn over<P, Q>(picture_p: Rc<P>, picture_q: Rc<Q>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering {
let p = picture_p.clone();
let q = picture_q.clone();
Rc::new(move |bx: &Bx| {
let mut result = vec!();
result.extend(p(&bx));
result.extend(q(&bx));
result
})
}
pub fn ttile<P>(p: Rc<P>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering {
let big = p.clone();
let top = flip(toss(p.clone()));
let right = turn(turn(turn(top.clone())));
over(big, over(top, right))
}
pub fn utile<P>(p: Rc<P>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering {
let top = flip(toss(p.clone()));
let upper_left = over(top.clone(), turn(top));
over(upper_left.clone(), turn(turn(upper_left)))
}
pub fn side<P>(picture_p: Rc<P>, n: u8) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering {
let p = picture_p.clone();
Rc::new(move |bx: &Bx|{
if n == 0 {
let q = blank();
q(&bx)
} else {
let recurse = side(p.clone(), n - 1);
let se = ttile(p.clone());
let sw = turn(se.clone());
let q = quartet(recurse.clone(), recurse, sw, se);
q(&bx)
}
})
}
pub fn corner<P>(picture_p: Rc<P>, n: u8) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering {
let p = picture_p.clone();
Rc::new(move |bx: &Bx|{
if n == 0 {
let q = blank();
q(&bx)
} else {
let nw = corner(p.clone(), n - 1);
let ne = side(p.clone(), n-1);
let sw = turn(ne.clone());
let se = utile(p.clone());
let q = quartet(nw, ne, sw, se);
q(&bx)
}
})
}
pub fn square_limit<P>(picture_p: Rc<P>, n: u8) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering {
let p = picture_p.clone();
Rc::new(move |bx: &Bx|{
if n == 0 {
let q = blank();
q(&bx)
} else {
let mm = utile(p.clone());
let nm = side(p.clone(), n);
let mw = turn(nm.clone());
let sm = turn(mw.clone());
let me = turn(sm.clone());
let nw = corner(p.clone(), n);
let sw = turn(nw.clone());
let se = turn(sw.clone());
let ne = turn(se.clone());
let q = nonet(nw, nm, ne, mw, mm, me, sw, sm, se);
q(&bx)
}
})
}