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//! Descriptions of scenes

use std::rc::Rc;

use canvas::Box as Bx;
use canvas::*;
use shape::Shape;
use style::Style;

/// A collection of Shapes to draw
pub type Rendering = Vec<(Shape, Style)>;

/// the blank picture
pub fn blank() -> Rc<impl Fn(&Bx) -> Rendering> {
    Rc::new(|_bx: &Bx| {
        Vec::new()
    })
}

/// Turn the picture
pub fn turn<Picture>(picture: Rc<Picture>) -> Rc<impl Fn(&Bx) -> Rendering>
where Picture: Fn(&Bx) -> Rendering{
    let p = picture.clone();
    Rc::new(move |bx: &Bx| {
        let turned_box = turn_box(&bx);
        p(&turned_box)
    })
}

/// Flip the picture
pub fn flip<Picture>(picture: Rc<Picture>) -> Rc<impl Fn(&Bx) -> Rendering>
where Picture: Fn(&Bx) -> Rendering{
    let p = picture.clone();
    Rc::new(move |bx: &Bx| {
        let flipped_box = flip_box(&bx);
        p(&flipped_box)
    })
}

/// Toss the picture
pub fn toss<Picture>(picture: Rc<Picture>) -> Rc<impl Fn(&Bx) -> Rendering>
where Picture: Fn(&Bx) -> Rendering{
    let p = picture.clone();
    Rc::new(move |bx: &Bx| {
        let tossed_box = toss_box(&bx);
        p(&tossed_box)
    })
}

/// Stack pictures above each other according to weight
pub fn above_ratio<P, Q>(picture_p: Rc<P>, picture_q: Rc<Q>, m: u8, n: u8) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering {
    let p = picture_p.clone();
    let q = picture_q.clone();
    Rc::new(move |bx: &Bx| {
        let factor = m as f64 / ((m + n) as f64);
        let (top, bottom) = split_box_horizontally(factor, &bx);
        let mut result = vec!();
        result.extend(p(&top));
        result.extend(q(&bottom));
        result
    })
}

/// Stack pictures above each other with equal weight
pub fn above<P, Q>(p: Rc<P>, q: Rc<Q>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering {
    above_ratio(p, q, 1, 1)
}

/// Stack pictures beside each other according to weight
pub fn beside_ratio<P, Q>(picture_p: Rc<P>, picture_q: Rc<Q>, m: u8, n: u8) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering {
    let p = picture_p.clone();
    let q = picture_q.clone();
    Rc::new(move |bx: &Bx| {
        let factor = m as f64 / ((m + n) as f64);
        let (left, right) = split_box_vertically(factor, &bx);
        let mut result = vec!();
        result.extend(p(&left));
        result.extend(q(&right));
        result
    })
}

/// Stack pictures above each other with equal weight
pub fn beside<P, Q>(p: Rc<P>, q: Rc<Q>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering {
    beside_ratio(p, q, 1, 1)
}

/// Create a quartet of pictures
pub fn quartet<P, Q, R, S>(nw: Rc<P>, ne: Rc<Q>, sw: Rc<R>, se: Rc<S>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering, R: Fn(&Bx) -> Rendering, S: Fn(&Bx) -> Rendering {
    above(beside(nw, ne), beside(sw, se))
}

/// Create a nonet of pictures
pub fn nonet<P, Q, R, S, T, U, V, W, X>(
    nw: Rc<P>, nm: Rc<Q>, ne: Rc<R>,
    mw: Rc<S>, mm: Rc<T>, me: Rc<U>,
    sw: Rc<V>, sm: Rc<W>, se: Rc<X>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering, R: Fn(&Bx) -> Rendering,
      S: Fn(&Bx) -> Rendering, T: Fn(&Bx) -> Rendering, U: Fn(&Bx) -> Rendering,
      V: Fn(&Bx) -> Rendering, W: Fn(&Bx) -> Rendering, X: Fn(&Bx) -> Rendering {
    column(
        row(nw, nm, ne),
        row(mw, mm, me),
        row(sw, sm, se)
    )
}

fn column<P, Q, R>(n: Rc<P>, m: Rc<Q>, s: Rc<R>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering, R: Fn(&Bx) -> Rendering {
    above_ratio(n, above(m, s), 1, 2)
}


fn row<P, Q, R>(w: Rc<P>, m: Rc<Q>, e: Rc<R>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering, R: Fn(&Bx) -> Rendering {
    beside_ratio(w, beside(m, e), 1, 2)
}

/// Place two pictures over each other
pub fn over<P, Q>(picture_p: Rc<P>, picture_q: Rc<Q>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering, Q: Fn(&Bx) -> Rendering {
    let p = picture_p.clone();
    let q = picture_q.clone();
    Rc::new(move |bx: &Bx| {
        let mut result = vec!();
        result.extend(p(&bx));
        result.extend(q(&bx));
        result
    })
}

/// The T-tile
pub fn ttile<P>(p: Rc<P>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering {
    let big = p.clone();
    let top = flip(toss(p.clone()));
    let right = turn(turn(turn(top.clone())));
    over(big, over(top, right))
}

/// The T-tile
pub fn utile<P>(p: Rc<P>) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering {
    let top = flip(toss(p.clone()));
    let upper_left = over(top.clone(), turn(top));
    over(upper_left.clone(), turn(turn(upper_left)))
}

/// The side of the square limit
pub fn side<P>(picture_p: Rc<P>, n: u8) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering {
    let p = picture_p.clone();
    Rc::new(move |bx: &Bx|{
        if n == 0 {
            let q = blank();
            q(&bx)
        } else {
            let recurse = side(p.clone(), n - 1);
            let se = ttile(p.clone());
            let sw = turn(se.clone());
            let q = quartet(recurse.clone(), recurse, sw, se);
            q(&bx)
        }
    })
}

/// The corner of the square limit
pub fn corner<P>(picture_p: Rc<P>, n: u8) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering {
    let p = picture_p.clone();
    Rc::new(move |bx: &Bx|{
        if n == 0 {
            let q = blank();
            q(&bx)
        } else {
            let nw = corner(p.clone(), n - 1);
            let ne = side(p.clone(), n-1);
            let sw = turn(ne.clone());
            let se = utile(p.clone());
            let q = quartet(nw, ne, sw, se);
            q(&bx)
        }
    })
}

/// The ultimate goal: Escher's Square Limit
pub fn square_limit<P>(picture_p: Rc<P>, n: u8) -> Rc<impl Fn(&Bx) -> Rendering>
where P: Fn(&Bx) -> Rendering {
    let p = picture_p.clone();
    Rc::new(move |bx: &Bx|{
        if n == 0 {
            let q = blank();
            q(&bx)
        } else {
            let mm = utile(p.clone());

            let nm = side(p.clone(), n);
            let mw = turn(nm.clone());
            let sm = turn(mw.clone());
            let me = turn(sm.clone());

            let nw = corner(p.clone(), n);
            let sw = turn(nw.clone());
            let se = turn(sw.clone());
            let ne = turn(se.clone());

            let q = nonet(nw, nm, ne, mw, mm, me, sw, sm, se);
            q(&bx)
        }
    })
}